The Division 2 Max Stat Rolls Info on Gear UPDATED

The Division 2 Max Stat Rolls Info on Gear

Whether you lot're a returning The Division player or you're totally new to the Clancyverse, putting together your outset The Sectionalization 2 build is a daunting prospect. There take been heaps of changes to the RPG systems of the first game with more stat rolls, modern choices, skills, and The Segmentation 2 endgame features to improve build diversity.

That's where we come in, to walk you through every facet of your character build, from stat rolls and talents to weapon mods and perks – at that place is a lot to factor in when it comes to making your Division Agent as powerful as possible. To brand matters more than complicated, there are also endgame build options to take into account such as Exotics, The Sectionalization 2 Gear sets, and Specializations.

To accompany this we'll also include a couple of uncomplicated example character builds to help yous get your theorycrafting cap on. Hopefully, by the terminate of this guide you'll have no problem figuring out what items in your inventory to ditch, what to keep in the stash, and what kind of niche you want to carve out for your operative.

Use the links below to find the information you're looking for:

The Sectionalization ii build guide – skills

The Division 2 skills are Q and E abilities that give you an border in combat through deployable gadgets like turrets, drones, and mines. In that location are eight skills platforms in The Division 2:

  • Pulse
  • Drone
  • Chem Launcher
  • Hive
  • Seeker Mine
  • Turret
  • Firefly
  • Shield

Yous'll demand Skill Unlock points to unlock new skills, and then SHD Tech points to unlock skill variants, which change the fashion skills piece of work, for example turning a machine gun turret into a sniper turret. At that place are between three to five skill variants for each of the viii platforms, offering enough of pick between your 2 skill slots.

the division 2 sniper build

To give you lot an instance of how much skill variants tin change each skill, you tin either have a drone that repairs armour over time, deflects bullets, inflicts continuous harm, spots hostile, or goes on bombing runs.

The skills and variants you option should inform the core of your build, so if you lot want to provide your team with support you will want to pick Q and E abilities that either heal or protect your teammates, while turrets and chem launchers would suit a crowd command build.

Finally, like with weapons you can likewise become mods for your skills, which will amplify their effectiveness is small merely sometimes significant means. These are all tied to a specific skill variant though, then can be the most difficult modifiers to grind for.

The Division 2 build guide – perks

The Segmentation 2 perks are long term bonuses to your graphic symbol that are more than helpful for specialising your combat manner, simply tin also offer more general advantages. You'll start off with basic perks like being able to deport ii weapons and improving your inventory space, before branching out into more specific buffs, such every bit bonus crafting materials, XP bonuses, and – best of all – unlockable weapon attachments. Y'all'll unlock Perks as yous progress through the main campaign, only you should have most if not all by the time you lot hit endgame, so these likely won't factor into any The Division two build you're making.

the division 2 builds guide

The Segmentation 2 build guide – weapons

Weapons are pretty complicated in The Partitioning 2. At the most basic level yous'll want to always be assessing a weapon's full general feel, its impairment per shot, RPM, and mag size when choosing the right gun, but there are a lot more than details you'll need to take into account when it comes to maximising the effectiveness of each weapon, and as you achieve endgame you'll also need to pay attention to stat rolls and The segmentation 2 talents.

weapon types and bonuses

We'll offset with weapon types and their bonuses:

  • Marksman rifle – headshot damage multiplier
  • Assail rifles health damage multiplier
  • Submachine guns – critical hit run a risk multiplier
  • Light motorcar guns damage to target out of cover multiplier
  • Shotguns – melee impairment multiplier

This tin be very important when constructing a build like a 1-shot build or critical hit build, where yous'll want to use a sniper burglarize for its headshot damage multiplier or an SMG to boost your critical hit chances a little. Of class picking the guns that feel correct for yous is important, those weapon type bonuses are an easy style of boosting your stats.

Weapon talents

Equally you progress through the game you'll showtime finding higher rarity boodle such equally specialised, superior, and loftier-cease loot, which come with weapon talents. At that place are a lot of dissimilar possible weapon talents you can go for your gun in The Division 2, simply for the virtually part these are bonus stats with no drawback. The higher the rarity of the weapon you've looted, the more weapon talents it will come equipped with. On high-end weapons there are three talent slots: active talents, handling talents, and holstered talents.

These can be relatively insignificant when it comes to crafting The Division ii builds, for example weapon talents like Cannon, which increases your throwing distance, merely isn't the kind of stat y'all tin hinge a playing way on. However, other talents tin exist very helpful for builds, similar Ignited, which deals additional damage against burning enemies, making information technology a great pairing for skills like the Chem Launcher and flamethrower turret.

One last matter to bear in mind: some weapon talents have requirements that meant they are inactive until your build meets the demands. These requirements are pretty simple to run across, for example your build needs to consist of five or more harm-based stat rolls.

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Weapon mods

Much like weapon talents, mods offer straight bonuses to your gear. These mods are things similar eyes, cage brakes, magazines, and rail attachments and allow you lot to refine your character build farther. Here are some examples of The Division 2 weapon mods:

  • Handstop +% reload speed
  • Laser Pointer +% disquisitional hit risk
  • 552 Holo Sight +% accuracy
  • VX1 Scope (12x) +% headshot damage
  • Heavy Firing Spring +% charge per unit of burn down
  • High Velocity Mag +% disquisitional hit chance
  • Osprey 45 Suppressor +% critical hit chance

As you tin can run across, past calculation a couple of key attachments to a weapon you're able to dramatically amend its performance in some areas. Taking the example of a sniper build, you can equip the VX1 Scope (12x) on a marksman rifle to accomplish a massive bonus to headshot damage. Also, if you're chasing a critical hit build then equipping your SMG with the correct rail, muzzle, and mag zipper will have those gilt damage numbers actualization with gleeful regularity.

You lot tin can acquire mods through completing side missions and by unlocking them as perks, and unlike in the showtime game they won't appear in the general boodle pool. One time you have the blueprint for a modern you can craft it using materials then apply information technology to any weapon you want – y'all don't demand to grind for multiple mods.

Gear talents

You have six gear slots in The Division two: mask, backpack, vest, gloves, holster, and kneepads. Each slice has an armour stat that contributes to you overall character armour rating. Equally with weapons, you tin can as well get gear talents, although it's rare to roll more than one per gear piece. These talents work simply weapon talents and cover buffs like weapon impairment, skill haste, damage to elites, and many more.

the division 2 gear sets

Gear brands and sets

The Segmentation 2 is adding more build options to the early game in the course of gear brand sets. If you lot stack multiple gear pieces from the aforementioned make then you'll unlock gear brand bonuses that can stack to a maximum of three pieces. Brand sets are a much more than flexible version of gear sets, allowing yous to mix and match brands to specialise your The Division ii build. For example, yous can have half dozen gear pieces from dissimilar brands, two full brand sets, or any other mixture.

For instance, if yous mix gear from the Solokov Concern and Wyvern Wear brands you'll have a lethal disquisitional striking buff. Pair that with the SMG'southward innate critical hitting run a risk multiplier and the right weapon talents and you've got the basis of a disquisitional hit build.

On top of this you tin also get gear sets, which are six-slice sets designed for highly specific endgame builds. At that place are six The Partitioning two gear sets that are known about, only only three are in the game at the fourth dimension of writing. Gear set talents unfortunately remove standard gear talents though, making these pretty undesirable for builds. Buffs may come in the time to come, simply for at present you're better off sticking to quality rolls on brand sets.

The Partition 2 build guide – recalibration

1 tool that will make perfecting your graphic symbol build much easier as you lot approach endgame is The Division 2 recalibration demote. This crafting table lets you shift gear mods and talents from weapon to weapon so that you don't accept to constantly farm guns to get the mod y'all desire. Instead, you tin apply the recalibration bench to lift a desired mod from one weapon and place information technology on another. This process will destroy the weapon with the desired mod, just ensure almost all of your loot is valuable as you never know what mods you'll demand subsequently on.

The Division 2 Black Tusks faction

The Division 2 build guide – endgame

Nosotros can't go into specifics for The Division ii builds in endgame, only there are a few additional features to bear in mind. First off, you'll need to selection a Specialization to, er, specialise in. These are of import in a number of means every bit they grant you a signature weapon and unlock additional skill mods, grenade types, and other weapon and general modifiers that employ to your whole graphic symbol build. We accept the full The Division 2 Specialization trees for you to read through for more information.

The Partition two build examples

Below y'all'll find ii very bones The Division ii builds we constructed during the game'due south open beta with a short summary of how they work. These won't go over every possible part of the build, only instead are intended to bear witness you lot some ways yous can stack various modifiers together. We've as well made both of these builds for relatively low level characters, and then don't wait reams and reams of talents and mods.

The Division ii sniper build

  • Skill 1: Sniper turret
  • Skill 2: Anarchism Foam Chem Launcher
  • Weapon 1: Classic M44 Carbine, or any high harm marksman burglarize
  • Preferable mods and talents: MK 5 Telescopic (15x),VX1 Scope (12x), High
  • Velocity Magazine, Small-scale Laser Pointer, Flash Hider
  • Weapon 2: Armed forces L86 LSW, or any LMG
  • Preferable mods and talents: 552 Holo Sight, Depression Reflex Sight, Heavy Firing Spring, Handstop, Compensator, Stomach
  • Brand sets: 1 Douglas & Harding, iii Wyvern Habiliment, 2 Airaldi Holdings

This The Partition 2 sniper build is all about dealing massive harm at launch range and supporting your squad from afar. Your Sniper turret will assistance dink enemies from range while the Riot Cream Chem Launcher is nifty for stopping tanks and elites in their tracks so you tin can work on breaking their armour and landing shots on weak points.

Any high damage marksman rifle will suffice so long as y'all can fit it with a high-magnification telescopic to grant you some additional headshot damage. You lot'll desire a secondary weapon that you can pull out in a compression in guild to stall an enemy push – we similar the L86 LSW thanks to its accurateness and fast reload. If you lot can become an LMG with the Breadbasket perk you tin can stack a maximum of +50% headshot damage for x seconds by hitting torso shots, so provided you lot fourth dimension it correct you can and so pull out your sniper and land a devastating headshot. Alternatively, become this talent on a semi-automated marksman rifle and it'southward even easier.

For the brands, you can get additional headshot damage, critical striking chance, critical hit harm, and MMR impairment with the above setup, which will leave enemies in tatters.

the division 2 builds guide hive

The Division 2 close-quarters build

  • Skill 1: Defender drone
  • Skill 2: Incinerator Turret
  • Weapon 1: Double Barrel Shotgun, or any high damage shotgun
  • Preferable mods and talents: Low Reflex Sight, Handstop, Ignited, Salvage, Unhinged
  • Weapon two: PP-19 or MP7
  • Preferable mods and talents: Low Reflex Sight, High Velocity Magazine, Laser Pointer, Osprey 45 Suppressor, Ignited, Killer
  • Brand sets: iii Wyvern Wear, 3 Solokov Business

This close-quarters The Sectionalization 2 build works all-time when y'all're leading the line and always within a few metres of enemies. A good team with some healing supports helps you survive tricky situations, and you can render the favour with ridiculous damage-dealing capabilities from your SMG and shotgun combo. Your Defender Drone volition help you movement between comprehend without getting torn apart, or fifty-fifty rush tough enemies, while the Incinerator Turret is superb at crowd command in tight spaces.

The Double Barrel Shotgun volition bargain extremely high damage provided you tin can land both hits – and with a few weapon talents the damage is increased exponentially. Meanwhile, your SMG stacks neatly with your brand sets past granting you lot incredibly loftier disquisitional hit chances, allowing you to swiftly eliminate whatsoever foe who tries to button you lot out of cover. The Ignited, Save, or Unhinged talents will all provide hefty boosts to your double barrel shotguns instant-kill potential, as well, so invest some time in hunting these downwardly. Attachments that buff the critical hit chance, damage, or accurateness and stability of your SMG are also helpful for this build.

Boss with these The Division ii guides:
The Division two Nemesis Exotic unlock guide
The Division 2 skills and variants
The Division 2 brand sets

There you accept it, our very thorough beginner'due south guide to crafting builds in The Division 2. The examples in a higher place are merely intended to give yous a jumping off point – the all-time way to get good at making builds is to experiment with them.

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The Division 2 Max Stat Rolls Info on Gear UPDATED

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